I'm trying to create a live wallpaper for my app.
Everything works, unfortunately, when I first open my app while my live wallpaper is installed, everything appears white. When I leave and resume my app, suddenly everything works.
Here are some logs:
Broken:
06-28 13:21:19.936: D/AndEngine(6680): main.onCreateScene @(Thread: 'GLThread 58')
06-28 13:21:19.960: D/AndEngine(6680): main.onPopulateScene @(Thread: 'GLThread 58')
06-28 13:21:19.960: D/AndEngine(6680): main.onGameCreated @(Thread: 'GLThread 58')
06-28 13:21:19.967: D/AndEngine(6680): main.onSurfaceChanged(Width=480, Height=854) @(Thread: 'GLThread 58')
When works, on resume:
06-28 13:21:53.944: D/AndEngine(6680): main.onSurfaceCreated @(Thread: 'GLThread 58')
06-28 13:21:53.944: D/AndEngine(6680): main.onReloadResources @(Thread: 'GLThread 58')
06-28 13:21:53.944: D/AndEngine(6680): main.onResumeGame @(Thread: 'GLThread 58')
06-28 13:21:53.952: D/AndEngine(6680): main.onSurfaceChanged(Width=480, Height=854) @(Thread: 'GLThread 58')
Where should I be looking to debug this problem? Is there some way I can force reload the resources the same way they are loaded on the resume?
If you need more information about the bug please let me know.
Thanks in advance!<3