The intertubes isn't pulling up much information on this. I have a standard soundpool set up to play various samples. Low latency is essential (for anyone suggesting a different way of doing this)
How can I go about recording what has been played by the soundpool, in order to loop it?
It seems this may not be possible (according to Android: Recording SoundPool output) so I will accept any answers which have the same effect but low latency is a must. There will be multiple streams played simultaneously.
Any suggestions?