I am trying to achieve 3d model collision in silverlight 5. To do that I am creating a BoundingBox (just like in XNA4.0):
public BoundingBox GetBoundingBoxFromModel(Model model)
{
BoundingBox boundingBox = new BoundingBox();
foreach (ModelMeshPart part in model.Meshes[0].MeshParts)
{
VertexPositionNormalTexture[] vertices = new VertexPositionNormalTexture[part.NumVertices];
Vector3[] vertexs = new Vector3[vertices.Length];
part.VertexBuffer.GetData<VertexPositionNormalTexture>(vertices);
for (int index = 0; index < vertexs.Length; index++)
{
vertexs[index] = vertices[index].Position;
}
boundingBox = BoundingBox.CreateMerged(boundingBox, BoundingBox.CreateFromPoints(vertexs));
}
return boundingBox;
}
The problem is that Silverlight 5 does not have a method of GetData() connected to VertexBuffer in XNA4. How can one achieve the same result?