I've been looking into this for a day or two now. I've found other people who have had similar problems in this thread. According to the "Where to download" section of this minecraft wiki there is a known problem of black screens on 64-bit machines using LWJGL since v2.8.1. I've tried using older versions of LWJGL with no luck; I'd still get the black screen. Does anybody have a solution to get this working on a 64-bit machine?
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Of course as soon as I decide to ask a question about it I found it that it was something I was doing wrong. – Marc Jun 26 '12 at 19:56
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What were you doing wrong, if you don't mind me asking? – User not found Jul 05 '12 at 22:22
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When loading assets using an asset watcher it returns immediately on java. Problem was my main focus is on HTML which returns asynchronously so once I got it working on HTML I thought I was all set. Then I updated to 1.3.1 and then blamed the black screen on LWJGL. Turns out I had to load slightly differently based on the platform. – Marc Jul 06 '12 at 07:48
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Oh. As far as I know, asset loading in the HTML platform has always been asynchronous, I remember having similar issues because of that. How unfortunate that it coincided with the 1.3.1 upgrade in your case. – User not found Jul 06 '12 at 23:47