I've recently started working with Blender. I've created a character with bones following different tutorials. But when I try to export it as Ogre mesh I get the error that the root bone has a location and rotation offset.
I've tried many solutions like ctrl+a->location, reset position, setting location and rotation to 0,0,0. But nothing seems to be working. As I couldn't export with animations I tried exporting the model without any movement at all. But I'm still getting the same error. I'm using blender 2.62 (i changed from 2.63 as it was giving erros like faces missing ..). Any suggestion is appreciated.