Windows uses WM_INPUT
and WM_MOUSEMOVE
, as well as DirectInput and XInput;
By default, it only supports WM_MOUSEMOVE
for the main Windows GUI, which is entirely integer-based, but if you were to simultaneously implement WM_INPUT
and WM_MOUSEMOVE
, you could move the mouse cursor with Subpixel precision.
Some programs would obviously take a lot of advantage of this, such as 1st-person shooters, web browsers (zoomed pages and scrollbars), and image editing programs (such as GIMP, Adobe Photoshop/Illustrator, Paint.NET, etc...)
Plus, having the mouse simultaneously send WM_INPUT
and WM_MOUSEMOVE
, and having the Windows shell support it natively, would make mouse movement appear smoother in general; to make the most of this, you'd probably want to modify way mouse cursors work in Windows so that a variant of ClearType font rendering can be implemented, using Signed Distance Fields and/or Scalable Vector Graphics to determine the edges of the cursor (This may allow other visual effects as well, like a proper motion blur, lighting, etc).
Edit: I just found out, nearly two years after the fact, that somebody updated the formatting of my post on my birthday. Awesome, thanks dude.