I seem to have a bit of trouble with using a large amount of animated bitmaps (all based on the same spritesheet) when using EaselJS. When I run a couple of these at once on my stage, there is no problem at all, but when running a higher amount of them at the same time (starting at around 30 to 40) whilst moving them around I start to have them "flicker" quite a bit, even at an fps of around 10.
I'm not using any shadows or anything else along those lines. Just using animated bitmaps and moving them around.
Does anyone have any good advice around increasing this performance?