I'm currently learning C for my next emulation project, a cycle accurate 68000 core (my last project being a non-cycle accurate Sega Master System emulator written in Java which is now on its third release). My query regards cycle level accuracy as taking things to this level is a new thing for me.
To break things down to a granularity of 1 CPU cycle, presumably I need to know how long memory accesses take and so on, but my question is that for instructions that take multiple cycles in their memory fetch/write stages, what is the CPU doing each cycle - e.g. are x amount of bits copied per cycle.
With my SMS emulator I didn't have to worry too much about M1 stages etc, as it just used a cycle count for each instruction - in other words it is only accurate to an instruction level, not a cycle level. I'm not looking for architecture specific details, merely an idea of what sort of things I should look out for when going to this level of granularity.
68k details are welcome however. Basically I'm wondering what is supposed to happen if a video chip reads from an area of memory whilst a CPU is still writing the data to it mid way through that phase of an instruction, and other similar situations. I hope I've made it clear enough, thank you.