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Possible Duplicate:
The best overloaded method match for 'XDevkit.IXboxDebugTarget.GetMemory(uint, uint, byte[], out uint)' has some invalid arguments

Not sure why this is being voted down, I just need help. I have been struggling with this for hours and I am about done, please if you don't like the post just move on don't vote this down so no one can see it!

Ok I have googled and read through answers and questions like this forever, but have not found an explanation that I can understand for either of these problems I am having, I hope someone on here can help!

Error1: The best overloaded method match for 'XDevkit.IXboxDebugTarget.GetMemory(uint, uint, byte[], out uint)' has some invalid arguments

The Base Code:

XDevkit.IXboxDebugTarget.GetMemory(uint, uint, byte[], out uint)

What I have NEW:

        uint num1;
        uint num2;
        uint num4;


        num1 = Convert.ToUInt32(textBox2.Text);
        num2 = Convert.ToUInt32(textBox3.Text);
        num4 = Convert.ToUInt32(textBox5.Text);
        byte[] num3;
        num3 = BitConverter.GetBytes(Convert.ToInt32(textBox3.Text));


        IXboxManager xbm = new XboxManager();
        IXboxConsole xbc = xbm.OpenConsole("textBox1.Text"); //Or Console Name in "" 
        IXboxDebugTarget xdt = xbc.DebugTarget;
        xdt.ConnectAsDebugger("XeDevMemPatcher", XboxDebugConnectFlags.Force); // this isn't always needed 
        IXboxDebugTarget.GetMemory(num1, num2, num3[], out num4);

    }

EDIT Current Errors With This Code

1) The name 'Encoding' does not exist in the current context

2) The best overloaded method match for 'XDevkit.IXboxDebugTarget.GetMemory(uint, uint, byte[], out uint)' has some invalid 2222arguments

3) Argument 3: cannot convert from 'byte' to 'byte[]'

Ok, so this is apparently exceptionally confusing as nothing I do alone or based on answers works, so I am just going to post the entire source on here for you guys to view and hopefully that will help: Sorry I cannot post a picture of the GUI because I do not have enough REP, but hopefully this should be fine:

using System; using System.Windows.Forms;

namespace XDevkit { public partial class Form1 : Form { public Form1() { InitializeComponent(); }

    private void button1_Click(object sender, EventArgs e)
    {
        IXboxManager xbm = new XboxManager();
        //IXboxConsole xbc = xbm.OpenConsole(xbm.DefaultConsole); // dev 
        IXboxConsole xbc = xbm.OpenConsole("textBox1.Text");
        IXboxDebugTarget xdt = xbc.DebugTarget;
        xdt.ConnectAsDebugger("XeDevMemPatcher", XboxDebugConnectFlags.Force);

    }

    private void button2_Click(object sender, EventArgs e)
    {
    uint num1 = Convert.ToUInt32(textBox2.Text);
    uint num2 = Convert.ToUInt32(textBox3.Text);
    byte[] num3 = Encoding.ASCII.GetBytes(textBox4.Text);
    uint num4 = Convert.ToUInt32(textBox5.Text);
    int num5 = Convert.ToInt32(textBox4.Text);

// ...

    if (num3.Length > 1) 
    {    
        IXboxManager xbm = new XboxManager();
        IXboxConsole xbc = xbm.OpenConsole("textBox1.Text");
        IXboxDebugTarget xdt = xbc.DebugTarget;
        xdt.ConnectAsDebugger("XeDevMemPatcher", XboxDebugConnectFlags.Force);
        IXboxDebugTarget.GetMemory(num1, num2, num3[1], out num4);
}

    private void button3_Click(object sender, EventArgs e)
    {
        string a;
        a = "textBox6.Text";

        IXboxManager xbm = new XboxManager();
        IXboxConsole xbc = xbm.OpenConsole(textBox1.Text);
        IXboxConsole.ScreenShot(a)

    }
}

}

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user1205336
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    The error message is pretty clear: `num3` is a byte, so what would `num3[1]` even mean? What are you expecting the result to be? – dlev Jun 21 '12 at 16:42
  • I know that, but if you look at the base code it calls for a byte and indexer – user1205336 Jun 21 '12 at 16:46
  • Ah, I see. It actually calls for an array of bytes, whereas you are passing a single byte. Are you sure you're calling this method correctly? For example, you are assigning a value to `num4`, but `num4` is an `out` parameter, which is guaranteed to be overwritten by the method. – dlev Jun 21 '12 at 16:51
  • No I am not sure it is being called correctly, I switched to using Dennis Traub's solution for calling them, but yes num4 is supposed to be overwritten – user1205336 Jun 21 '12 at 17:09

2 Answers2

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Error 1: num3 is of type byte, which doesn't have an indexer.

The example might work if you modified the code to the following:

    uint num1 = Convert.ToUInt32(textBox2.Text);
    uint num2 = Convert.ToUInt32(textBox3.Text);
    byte[] num3 = Encoding.ASCII.GetBytes(textBox4.Text);
    uint num4 = Convert.ToUInt32(textBox5.Text);
    int num5 = Convert.ToInt32(textBox4.Text);

    // ...

    if (num3.Length > 1) {    
        IXboxManager xbm = new XboxManager();
        IXboxConsole xbc = xbm.OpenConsole("textBox1.Text");
        IXboxDebugTarget xdt = xbc.DebugTarget;
        xdt.ConnectAsDebugger("XeDevMemPatcher", XboxDebugConnectFlags.Force);
        IXboxDebugTarget.GetMemory(num1, num2, num3[1], out num4);
    }

Error 2: IXboxConsole.ScreenShot is an instance method and not a class (aka static) method. You have to create an instance before you can call instance methods:

IXboxManager xbm = new XboxManager();
IXboxConsole xbc = xbm.OpenConsole(textBox1.Text);
xbc.ScreenShot("screenshot");
Dennis Traub
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  • Yeah I figured that much out, but what do I do instead as the base code calls for an indexer, and won't work without one – user1205336 Jun 21 '12 at 16:46
  • Without knowing the base code or what you're trying to do, the way to fix the issue is to declare num3 to be of type `byte[]` instead of `byte`. – CodeHxr Jun 21 '12 at 16:47
  • @user, the base code does not call for an "indexer". It calls for an *array*. – Kirk Woll Jun 21 '12 at 16:50
  • @CodeHxr I told you the base code in the post for both strings – user1205336 Jun 21 '12 at 16:51
  • @KirkWoll What does that mean? – user1205336 Jun 21 '12 at 16:51
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    @user, a byte array: `var byteArray = new byte[5];` An indexer: `byteArray[1]`. They are completely different concepts, and the method consumes the former, not the latter. – Kirk Woll Jun 21 '12 at 16:52
  • @Dennis Traub That code gives me the error: Cannot create an instance of the abstract class or interface 'XDevkit.IXboxConsole – user1205336 Jun 21 '12 at 16:53
  • Then you probably need a concrete implementation. Especially if `IXboxConsole` is an interface, you won't be able to directly invoke methods in it. – Dennis Traub Jun 21 '12 at 16:55
  • @user1205336 That makes sense: in C#, if a type is named ISomething, it almost always indicates an interface (which cannot be instantiated on its own.) In general, you need to create a new object which *implements* the interface, and then call the method on that object. – dlev Jun 21 '12 at 16:56
  • @DennisTraub IXBOXCONSOLE is an interface, what would this require me to do? – user1205336 Jun 21 '12 at 16:56
  • How do I create an instance for the IxboxConsole interface? – user1205336 Jun 21 '12 at 17:00
  • @user1205336 it would probably help to read a book or two on object-oriented programming. Nevertheless, I updated my answer. – Dennis Traub Jun 21 '12 at 17:00
  • Here is what I have now: private void button3_Click(object sender, EventArgs e) { string a; a = "textBox6.Text"; IXboxManager xbm = new XboxManager(); IXboxConsole xbc = xbm.OpenConsole(textBox1.Text); IXboxConsole.ScreenShot(a) But it is giving me the error: Error 4 An object reference is required for the non-static field, method, or property 'XDevkit.IXboxConsole.ScreenShot(string)' But I thought I already referenced an object? Also, where could I find some good info on object-oriented programming? – user1205336 Jun 21 '12 at 18:37
  • As I said, `IXboxConsole.ScreenShot(a)` won't work. You must call the method on an actual object. Which you already have, it's `xbc`. Try `xbc.Screenshot(a)`. (I had an error in my answer, sorry if I confused you there, corrected it) – Dennis Traub Jun 21 '12 at 18:46
  • I LOVE YOU! fixed the screenshot error, I did not read that part of your comment, thank you so much for that, also I posted my source so maybe that will help a bit with the byte array deal – user1205336 Jun 21 '12 at 18:52
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It's pretty clear from the error message. num3 is not a byte array so you cannot access it with an array index. You will need to convert whatever textbox3.Text is to a byte array if you want to access it like you want. You haven't provided us with this information.

Edit:

If you want to convert the value in the textbox to a byte array, you can do the following:

byte[] num3 = BitConvert.GetBytes(Convert.ToInt32(textBox3.Text));

Then you can access num3[1] as desired (providing the array is at least a length of 1).

Bryan Crosby
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