6

What is the PyOpenGL equivalent of

#define BUFFER_OFFSET(i) (reinterpret_cast<void*>(i))

glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset))

If the offset is 0, then

glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, None)

works, but I can not figure out how to specify a non-zero offset into a buffer object.

Johan Råde
  • 20,480
  • 21
  • 73
  • 110

2 Answers2

9

You're supposed to pass a ctypes void pointer, which can constructed by :

ctypes.c_void_p(offset)

There seems to be a more PyOpenGL specific option using a VBO class, and gotcha with some versions of PyOpenGL according to this.

rotoglup
  • 5,223
  • 25
  • 37
8

You can use OpenGL.arrays.vbo.VBO class for that:

from OpenGL.arrays import vbo

# data for your buffer
buf = vbo.VBO( [ 1,2,3,4,5,...], target = GL_ELEMENT_ARRAY_BUFFER ) 

# calls glBindBuffer
buf.bind() 

# starts reading at 14-th byte
glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, buf + 14)
Johan Råde
  • 20,480
  • 21
  • 73
  • 110
Mārtiņš Možeiko
  • 12,733
  • 2
  • 45
  • 45