I am new to Objective C and I am trying to make a basic puzzle game. I am using multiple UIImage objects, some labels and a button. It consists in moving the pieces to its correct position. If the user fails to put a piece in a place, the piece goes back to its original location.
That part works perfectly, the problem begins once I 'remove' that view and continue on the other screens. Whenever I click ANYWHERE on screen the views get multiplied endlessly. Why is that happening?
What should I do?, I am so desperate, I've tried almost everything including ignoring touches, blocking touches, etc. And this only creates more trouble.
I have already tried setting using interactions to no, ignoring interaction events, autoreleasing the view, and I have not reached a solution.
Any help will be very much appreciated. Greetings!
---> I tried posting an image but given that I am a newbie I wasn't able to, however I can send the image to anyone if needed to show you the weird effect I get.
-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesCancelled:touches withEvent:event];
}
-(IBAction) navigationConversation: (id)sender{
//[self.view.superview setUserInteractionEnabled:NO];
//[[UIApplication sharedApplication] endIgnoringInteractionEvents];
if (nextButton.hidden == NO) {
conversation *navigationConversationController=[[conversation alloc] initWithNibName:@"conversation" bundle:nil];
[self.view addSubview:navigationConversationController.view];
if (self.view.superview == nil)
[navigationConversationController autorelease];
}
return;
}