I'm designing a game for Android and I would like to use the accelerometer for some aspects of control. Has anyone come across a tutorial or example for something like this?
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2Don't know if they're exact duplicates, but these should help: http://stackoverflow.com/questions/1059839/how-to-build-a-sensor-simulator-for-android http://stackoverflow.com/questions/198982/how-to-do-gesture-recognition-using-accelerometers – Sasha Chedygov Jul 10 '09 at 22:03
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AndEngine supports easy access to the acelerometer
You call this method to enable the Accelerometer with a listener:
this.enableAccelerometerSensor(this);
and this is how you react on changes of the accelerometer:
@Override
public void onAccelerometerChanged(final AccelerometerData pAccelerometerData) {
this.mPhysicsWorld.setGravity(new Vector2(pAccelerometerData.getY(), pAccelerometerData.getX()));
}
(Taken from: http://code.google.com/p/andengineexamples/source/browse/src/org/anddev/andengine/examples/PhysicsExample.java )
Best Regards,
Nicolas

Nicolas Gramlich
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There are lots of objects on my screen like (Ball, Sticks, Windows etc) but i want only sticks can be move using accelerometer. how can i do this? – Amit Thaper Apr 02 '12 at 05:21
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I would recommend you to checkout this open sourced marble game. at google code.

kripto_ash
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