The primary problem with this code is that your comparison will not terminate upon circular reference, and will loop forever if all contents fields are equal. It will always continue to the next comparison, and since the next item is always there (as it's a circle) this will continue forever.
myUtil.equals(this.contents, item.contents) && myUtil.equals(this.next, item.next);
To solve this issue, the simplest method would be to add a boolean private 'visited' field to each List item. When you compare, set visited on each item after the comparison. If both are not visited and the same, then continue. If only one is visited, your lists are not identical. If both are visited, you've compared the reachable entirety of the list. Generally, having loops in your list are a bad idea, and there exist algorithms specifically to detect them. This can be a confusing topic. Here is a coverage of loop detection that may help you understand the issue further. Remember, if you use the visited field, you must unset all of them with another loop in your equals() to allow it to run again.
On another note, you do not initialize the contents field of your list nodes for the test. This is okay here, since they are initialized to null, but generally it is good practice to explicitly initialize all your fields.
Generally speaking, you also don't need the equals(Object item)
override. Try
public boolean equals(LinkedList item){
if (this == item){
return true; // It's the same object
}
// Add some null checks here, I'm lazy
if (this.visited && item.visited && this.contents.equals(item.contents){
this.visited = false; //Unset
item.visited = false;
return true;
}
if (this.visited && !item.visited){
this.visited = false;
return false;
}
if (!this.visited && item.visited){
item.visited = false;
return false;
}
if (!this.visited && !item.visited && this.visited.contents.equals(item.contents){
this.visited = true;
item.visited = true;
boolean ret = this.next.equals(item.next);
this.visited = false;
item.visited = false;
return ret;
}
// Contents not equal
return false;
}
This backtracks and unsets with some basic recursion. I obviously haven't compiled this, but that's the gist of it, I think (I hope there aren't too many errors)