today I started working with DirectX(D3D9), everything went fine until I created a Static-mesh class. This class contains methods for generating the buffer, drawing and releasing the buffer.
The problem is in the buffer generation function. If I want to pass in the vertices array as an argument to the function, at draw time the triangle (testing with a triangle) isn't drawn, however, if the vertices are declared within the function (same way as when passed as an argument), the triangle isn't drawn.
The vertex class:
#define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE)
class CUSTOMVERTEX
{
public:
float X, Y, Z, RHW;
DWORD Color;
};
The vertex buffer generating function (that does not work):
void StaticMesh::CreateBuffer(CUSTOMVERTEX Vertices[], LPDIRECT3DDEVICE9 d3ddev)
{
// USING FIXED SIZE WHILE TESTING WITH A SINGLE TRIANGLE.
d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX), 0, CUSTOMFVF, D3DPOOL_MANAGED, &Buffer, NULL);
VOID* p;
Buffer->Lock(0, 0, (void**)&p, 0);
memcpy(p, Vertices, sizeof(Vertices));
Buffer->Unlock();
}
The vertex buffer generation function (that does work):
void StaticMesh::CreateBuffer(LPDIRECT3DDEVICE9 d3ddev)
{
CUSTOMVERTEX vertices[3] =
{
{ 400.0f, 62.5f, 0.5f, 1.0f, D3DCOLOR_XRGB(0, 0, 255), },
{ 650.0f, 500.0f, 0.5f, 1.0f, D3DCOLOR_XRGB(0, 255, 0), },
{ 150.0f, 500.0f, 0.5f, 1.0f, D3DCOLOR_XRGB(255, 0, 0), },
};
// USING FIXED SIZE WHILE TESTING WITH A SINGLE TRIANGLE.
d3ddev->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX), 0, CUSTOMFVF, D3DPOOL_MANAGED, &Buffer, NULL);
VOID* p;
Buffer->Lock(0, 0, (void**)&p, 0);
memcpy(p, Vertices, sizeof(Vertices));
Buffer->Unlock();
}
I don't see what the problem can be. Thank you for any help, and if more info is needed, please advise me.