I'd like to start learning Direct3D, but I'm unable to fully focus on it with 99% of the code in tutorials targeted only at creating and maintaining a window, which I don't even care about.
I want to know if there's a way I could jump straight into Direct3D itself without worrying about windows (think SDL level simplicity with OpenGL).
I've read articles by people who've supposedly used SDL and D3D, but, at this stage, not knowing anything about D3D the articles are all in chinese for me.