Has Unity, since February of 2011, improved this delegate story to achieve parity with StructureMap?
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Yes. Actually, this shipped with Unity 1.0 as the injection factory extension, so the blog post is wrong about the capability not being there.
In Unity 2.0 the story got a lot easier. You can do:
container.RegisterType<IWhatever>(
new InjectionFactory(container => whateverFunctionYouWant()));
This results in a transient registration; you can use whatever lifetime manager you want.

Chris Tavares
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