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LuaInterface uses two .dlls: lua51 and luanet.

While being able to rebuild lua51 to liblua5.1.dylib (and code actually found all necessary entry points) im completely stuck with luanet.dll.

Does anyone have an idea how to build it on Mac OS or if I have to avoid using it entirely (at cost of losing such stuff as ObjectTranslator and MetaFunctions)?

I already know that there are alternatives like http://github.com/jsimmons/LuaSharp.

Vlad Fedin
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  • All I have is an error: `DllNotFoundException: luanet LuaInterface.ObjectTranslator.createBaseClassMetatable (IntPtr luaState) (at Assets/LuaInterface/ObjectTranslator.cs:87) LuaInterface.ObjectTranslator..ctor (LuaInterface.Lua interpreter, IntPtr luaState) (at Assets/LuaInterface/ObjectTranslator.cs:48) LuaInterface.Lua..ctor () (at Assets/LuaInterface/Lua.cs:86) LuaInterfaceTest..ctor ()` – Vlad Fedin Jun 13 '12 at 20:01

1 Answers1

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You need to configure your DllMap to tell it that luanet.dll should be looked for at lua51.dylib

http://www.mono-project.com/Config_DllMap

PhonicUK
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