So, i've made the raindrop tutorial project by libGDX. However, when i attempt to deploy it to the emulator i get an error saying that the image is not a power of 2. But i did re-size the images to be 48X48 using GIMP (as the tutorial had suggested). I believe he had added in some code to ensure that it would be possible to add in images that were not necessarily a power of two?
Does anyone know how i would fix this? Making it a power of two is a bit limiting.. isn't it? I followed the tutorial very closely! So... i'm not sure where to go from here. Noob at libGDX.
LogCat Dump:
06-11 00:22:50.942: W/dalvikvm(545): threadid=11: thread exiting with uncaught exception (group=0x409c01f8)
06-11 00:22:50.952: E/AndroidRuntime(545): FATAL EXCEPTION: GLThread 72
06-11 00:22:50.952: E/AndroidRuntime(545): com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 48x48
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.drop.Drop.create(Drop.java:38)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292)
06-11 00:22:50.952: E/AndroidRuntime(545): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1455)
06-11 00:22:50.952: E/AndroidRuntime(545): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
06-11 00:22:51.041: I/AndroidInput(545): sensor listener tear down
06-11 00:22:51.041: I/AndroidGraphics(545): Managed meshes/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed textures/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed shaders/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed buffers/app: { }