If you logged view.transform
while you are pinching, you can see your image coordination which zoomed in and out. So, this solutions doesn't work as i expect. I made my solution like that;
Obj-C Version
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)recognizer {
[recognizer.view setTransform:CGAffineTransformScale(recognizer.view.transform,
recognizer.scale, recognizer.scale)];
if (recognizer.view.transform.a > 1.6) {
CGAffineTransform fooTransform = recognizer.view.transform;
fooTransform.a = 1.6; // this is x coordinate
fooTransform.d = 1.6; // this is y coordinate
recognizer.view.transform = fooTransform;
}
if (recognizer.view.transform.a < 0.95) {
CGAffineTransform fooTransform = recognizer.view.transform;
fooTransform.a = 0.95; // this is x coordinate
fooTransform.d = 0.95; // this is y coordinate
recognizer.view.transform = fooTransform;
}
recognizer.scale = 1.0;
}
Swift Version
func handlePinchGesture(recognizer: UIPinchGestureRecognizer) {
if let view = recognizer.view {
view.transform = CGAffineTransformScale(view.transform,
recognizer.scale, recognizer.scale)
if CGFloat(view.transform.a) > 1.6 {
view.transform.a = 1.6 // this is x coordinate
view.transform.d = 1.6 // this is x coordinate
}
if CGFloat(view.transform.d) < 0.95 {
view.transform.a = 0.95 // this is x coordinate
view.transform.d = 0.95 // this is x coordinate
}
recognizer.scale = 1
}
}