I'm designing a media player, and I've designed a Movie class. The Movie class has a MovieInfo member, which inherits from MediaInfo. MediaInfo has several properties representing the metadata (is that what you call it?) of the Movie file, such as file length, file size, file path, etc. In order to extract this information, I use Shell32.
The problem is that the methods provided in Shell32 are very, very slow. With 1 movie in my database, it's not a problem, but with 10 movies, it starts becoming noticeable, and with 100 movies, it takes around 5 minutes for the program to load, and there are a few cases where I have to reinitialize the Movies during runtime, which again halts the flow of the program.
The MediaInfo constructor calls the Initialize method:
/// <summary>
/// Initializes all the information variables of the class.
/// </summary>
private void Initialize()
{
Folder mediaFolder = Shell32Processing.GetShellFolder(this.path);
FolderItem media = Shell32Processing.GetShellFolderItem(this.path);
//initialize bit rate value
this.bitrate = mediaFolder.GetDetailsOf(media, 28);
//initialize date accessed value
this.dateAccessed = mediaFolder.GetDetailsOf(media, 5);
//initialize date created value
this.dateCreated = mediaFolder.GetDetailsOf(media, 4);
//initialize date modified value
this.dateModified = mediaFolder.GetDetailsOf(media, 3);
//initialize data rate value
this.dataRate = mediaFolder.GetDetailsOf(media, 279);
//initialize file name value
this.fileName = mediaFolder.GetDetailsOf(media, 155);
//initialize file type value
this.fileType = mediaFolder.GetDetailsOf(media, 181);
//initialize folder value
this.folder = mediaFolder.GetDetailsOf(media, 177);
//initialize folder name value
this.folderName = mediaFolder.GetDetailsOf(media, 175);
//initialize folder path value
this.folderPath = mediaFolder.GetDetailsOf(media, 176);
//initialize frame height value
this.frameHeight = mediaFolder.GetDetailsOf(media, 280);
//initialize frame rate value
this.frameRate = mediaFolder.GetDetailsOf(media, 281);
//initialize frame width value
this.frameWidth = mediaFolder.GetDetailsOf(media, 282);
//initialize length value
this.length = mediaFolder.GetDetailsOf(media, 27);
//initialize title value
this.title = FileProcessing.GetFileTitle(this.path);
//initialize total bitrate value
this.totalBitrate = mediaFolder.GetDetailsOf(media, 283);
//initialize size value
this.size = mediaFolder.GetDetailsOf(media, 1);
}
Here is the Shell32Processing.GetShellFolder method:
/// <summary>
/// Gets a Shell32 Folder, initialized to the directory of the file path.
/// </summary>
/// <param name="path">A string representing the file/folder path</param>
/// <returns>The Shell32 Folder.</returns>
public static Folder GetShellFolder(string path)
{
//extract the folder subpath from the file path
//i.e extract "C:\Example" from "C:\Example\example.avi"
string directoryPath = new FileInfo(path).Directory.ToString();
return new Shell().NameSpace(directoryPath);
}
And the Shell32Processing.GetShellFolderItem method:
/// <summary>
/// Gets a Shell32 FolderItem, initialized to the item specified in the file path.
/// </summary>
/// <param name="path">A string representing the file path.</param>
/// <returns>The Shell32 FolderItem.</returns>
/// <exception cref="System.ArgumentException">Thrown when the path parameter does not lead to a file.</exception>
public static FolderItem GetShellFolderItem(string path)
{
if (!FileProcessing.IsFile(path))
{
throw new ArgumentException("Path did not lead to a file", path);
}
int index = -1;
//get the index of the path item
FileInfo info = new FileInfo(path);
DirectoryInfo directoryInfo = info.Directory;
for (int i = 0; i < directoryInfo.GetFileSystemInfos().Count(); i++)
{
if (directoryInfo.GetFileSystemInfos().ElementAt(i).Name == info.Name) //we've found the item in the folder
{
index = i;
break;
}
}
return GetShellFolder(path).Items().Item(index);
}
Each call to GetDetailsOf (which is code provided in Shell32) takes an incredible amount of time to process - I used the ANTS profiler to find this, because at first I wasn't able to identify what was slowing down my program so much.
So the question is: How can I optimize the Shell32 methods, and if I can't, is there an alternative?