I am trying to create a game for iPhone, iPad and Android in unity3d. The camera is looking top down. I have created a plane with texture of the ground. Now I want to place the camera such that the game area acquires full screen on the iPhone. Say if the size of iphone screen is 320x480 how will I calculate where to place the camera and plane in Unity 3d environment.
Asked
Active
Viewed 4,900 times
6
-
It sounds like you're trying to make a 2D game. You don't calculate it it that way. You have to use 2DToolkit, or, Unity's new 2D systems. This is also true if you're going for a "pixel perfect" look. – Fattie Mar 01 '14 at 09:35