in my application, I use various resources. I specified pre-build events to copy my resources to output directory. My directory structure looks like this:
/Debug/Models/
/Debug/Shaders/
/Debug/Textures/
/Debug/sfero.exe
/Debug/...
I want to access these resources relative to the .exe file and that works fine when I run the executable directly from Debug folder, but when I run it in Visual Studio, it is being launched in different directory, thus I cannot access my resources. Obviously, I don't want to copy my resources to location from where Visual Studio runs my application.
Any suggestions? Thanks