I'm trying to create a progressive jpeg from a UIImage
object, this is the code i'm
NSMutableData *data = [NSMutableData data];
NSString *path = [NSHomeDirectory() stringByAppendingPathComponent: @"Library/Caches/test.jpg"];
CFURLRef url = CFURLCreateWithString(NULL, (CFStringRef)[NSString stringWithFormat:@"file://%@", path], NULL);
CGImageDestinationRef destination = CGImageDestinationCreateWithURL(url, kUTTypeJPEG, 1, NULL);
CFRelease(url);
NSDictionary *jfifProperties = [NSDictionary dictionaryWithObjectsAndKeys:
(__bridge id)kCFBooleanTrue, kCGImagePropertyJFIFIsProgressive,
nil];
NSDictionary *properties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat:.7], kCGImageDestinationLossyCompressionQuality,
jfifProperties, kCGImagePropertyJFIFDictionary,
nil];
CGImageDestinationAddImage(destination, ((UIImage*)object).CGImage, (__bridge CFDictionaryRef)properties);
CGImageDestinationFinalize(destination);
CFRelease(destination);
This works great when running in simulator, but unfortunately produces chunky/blocky results on device:
Any ideas on what's going on? i'd revert to using UIImageJPEGRepresentation
as a last resort, I really need progressive JPEGs.