The following code works fine. It gives out the message when the user presses a key. But there are certain things I am not aware of. What is the role of Message Loop here ? I read that calling SetWindowsHookEx(...)
registers a function with the windows and windows calls the appropriate function automatically when a event of registered type happens. No doubt that i don't see the output if don't give the message loop it's space.
#include<iostream>
#include <windows.h>
using namespace std;
HINSTANCE hinst = NULL;
static HHOOK handleKeyboardHook = NULL;
static LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
void setWinHook() {
handleKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc,NULL, 0);
if(handleKeyboardHook == NULL) {
cout << "is NULL";
} else {
cout << "is not NULL";
}
cout<<("Inside function setWinHook !");
}
static LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) {
cout << ("You pressed a key !\n");
return CallNextHookEx(handleKeyboardHook, nCode, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
handleKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, hInstance, 0);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
EDIT
Does exiting the program (closing the console window) unregister the hook ?
EDIT 2
what role does Dispatch Message play here ? According to doc it dispatches a message to window procedure,but here even if i exclude that,it doesn't effect the output.