I'm toying around with creating a pure Java audio mixing library, preferably one that can be used with Android, not entirely practical but definitely an interesting thing to have. I'm sure it's been done already, but just for my own learning experience I am trying to do this with wav files since there are usually no compression models to work around.
Given the nature of java.io, it defines many InputStream type of classes. Each implements operations that are primarily for reading data from some underlying resource. What you do with data afterward, dump it or aggregate it in your own address space, etc, is up to you. I want this to be purely Java, e.g. works on anything (no JNI necessary), optimized for low memory configurations, and simple to extend.
I understand the nature of the RIFF format and how to assemble the PCM sample data, but I'm at a loss for the best way of managing the memory required for inflating the files into memory. Using a FileInputStream, only so much of the data is read at a time, based on the underlying file system and how the read operations are invoked. FileInputStream doesn't furnish a method of indexing where in the file you are so that retrieving streams for mixing later is not possible. My goal would be to inflate the RIFF document into Java objects that allow for reading and writing of the appropriate regions of the underlying chunk.
If I allocate space for the entire thing, e.g. all PCM sample data, that's like 50 MB per average song. On a typical smart phone or tablet, how likely is it that this will affect overall performance? Would I be better off coming up with my own InputStream type that maybe keeps track of where the chunks are in the InputStream? For file's this will result in lots of blocking when fetching PCM samples, but will still cut down on the overall memory footprint on the system.