I am facing a strange kind of problem while making a physics body in andengineBox2d. I have made all the game using 800x480 resolution and scaling all the graphics using a function to support all resolutions. So when I run the game in 320x480 (Galaxy Ace), all the sprites and graphics are looking perfect (scaled) according the resolution but the circular body which I made in 800x480 resolution is still in the same size. I don't know what's wrong with it... Please help... I am stuck here.
Thank you.