We are evaluating touchscreen keyboards and for one we need to track 10 fingers at the same time. The problem is that the touchscreen driver is very wonky (and there is no fixed version). It sends out 2500+ events for the FrameReported
event each second for so many fingers. There is just no way to handle all those, even if we discard 90% at the beginning. It's simply impossible to keep up and do anything meaningful with the data.
Instead of System.Windows.Input.Touch.FrameReported
, I also tried to use the (Preview) TouchMove
events of the window; Same problem here.
So now I wanted, instead of using events, to poll in a separate Thread, but I cannot find information on how to get all the current touchpoints.
The only thing I found is a WinForms hack, but that isn't an option, since then I will be unable to render any WPF controls in my window.
Any solutions?
Edit 1:
This is the code, that handles all the move events:
private void UserControlTouchMove(object sender, TouchEventArgs e)
{
//Update Position of the corresponding point
var touch = e.GetTouchPoint(this);
var id = touch.TouchDevice.Id;
e.Handled = true;
var position = touch.Position;
//update finger on display, quick and dirty
if (m_ShowFingers)
{
foreach (var finger in m_Fingers)
{
if (id == (int)finger.DataContext)
{
finger.RenderTransform = new TranslateTransform(position.X - HalfFingerSize, position.Y - HalfFingerSize);
break;
}
}
}
}