I want to use Direct3D to display a texture on screen, not only that I want it to cover the whole window, but I want to be the actual size of the texture (i.e. every pixel on the screen to be mapped on one texel from the texture)
Asked
Active
Viewed 406 times
1 Answers
1
Just use a texture with the same screen width and height and a fullscreen quad.
You can also scale the texture, but this is only a bad fix because you make it 1:1 pixel/texel but the quality goes down.
Maybe this will help: Rendering full-screen quads

pearcoding
- 1,149
- 1
- 9
- 28