The problem
- One data source generating data in format
{key, value}
- Multiple receivers each waiting for different key
Example
Getting data is run in loop. Sometimes I will want to get next value labelled with key by using
Value = MyClass:GetNextValue(Key)
I want my code to stop there until the value is ready (making some sort of future(?) value). I've tried using simple coroutines, but they work only when waiting for any data.
So the question I want to ask is something like How to implement async values in lua using coroutines or similar concept (without threads)?
Side notes
The main processing function will, apart from returning values to waiting consumers, process some of incoming data (say, labeled with special key) itself.
The full usage context should look something like:
-- in loop
ReceiveData()
ProcessSpecialData()
--
-- Called outside the loop:
V = RequestDataWithGivenKey(Key)