I have the following issue:
Let's say that I have a function that process an array to do something with it depending on received parameters. So something like:
var arr = [];
function processArr(p1, p2, ....){};
p1, p2 etc are received from the server so we get to:
processArr(<?php echo $p1; ?>, <?php echo $p2; ?>, ...)
processArr(<?php echo $p1; ?>, <?php echo $p2; ?>, ...)
processArr(<?php echo $p1; ?>, <?php echo $p2; ?>, ...)
processArr(<?php echo $p1; ?>, <?php echo $p2; ?>, ...)
processArr(<?php echo $p1; ?>, <?php echo $p2; ?>, ...)
It is actually a php for but doesn't really matter.
Problem: js process the calls simultaneously (not exactly simultaneously but close enough) instead of one after the other. So if in first call I add an element to the array (then some other processing) and in second call I try to delete the element, at delete the element doesn't exist because it wasn't added yet.
How do I make second call to wait for the first to finish?
Added function:
function processSaved(act, params)
{
if (act == 1)
{
var newUser = params;
if (user.id == newUser.id)
user = clone(newUser);
activeElementIndex = i;
// Go to the next level from the active element level
var newLevel = newUser.level;
// Set current level
currentLevel = Math.max(currentLevel, newLevel);
// Create new object and push it to elements array
var obj = newUser;
elements.push(obj);
activeElementIndex = newUser.parent;
// Add element to order list
if (orderElements.length + 1 > newLevel)
{
var added = 0;
for (var i = 0; i < orderElements[newLevel - 1].el.length; i++)
{
if (elements[activeElementIndex].column < elements[elements[orderElements[newLevel - 1].el[i]].parent].column)
{
orderElements[newLevel - 1].el.splice(i, 0, elements.length - 1);
added = 1;
break;
}
}
if (added == 0)
orderElements[newLevel - 1].el.push(elements.length - 1);
}
else
{
var tmp = new Array();
tmp.push(elements.length - 1);
var obj = {"el": tmp};
orderElements[newLevel - 1] = obj;
}
flagCreate = 1;
actions.push(newUser);
// Call the rearange function
rearangeElementsWithoutRedraw();
}
else if (act == 0)
{
activeElementIndex = params.index;
deleteNode();
}
return true;
}
First call is made with act = 1. Second is made with act = 0. If I add a timeout to the second call with let's say 0.5 seconds everything works fine. If not I get error at removal because element does not exist. This suggests that the second call is made before first finished.