i am trying to use a Anoto-Pen as a TouchDevice
with SurfaceInkCanvas
.
The pen uses a coordinate-system printed on a sheet of paper to derive its position and this positional data then is send to my application. There i try to transform it to TouchInput
by subclassing TouchDevice
and convert the send positional data and events to .NET Touch-Events using TouchDevice.ReportDown();
, TouchDevice.ReportMove()
, etc. Moving ScatterViewItems
around and handling button "clicks" works so far.
The problem now is that when I try to write on the InkCanvas
only dots are drawn. After observing the events that are fired it seems that the InkCanvas
does not receive OnTouchMove
events.
I registered event handlers for TouchDown
, TouchMove
and TouchUp
on my SurfaceInkCanvas
. TouchDown
is never triggered. TouchMove
and TouchUp
only when I start outside of the SurfaceInkCanvas
and then move to a point inside of it.
Here is the code for my TouchDevice
:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
using System.Text.RegularExpressions;
using System.Windows;
using PaperDisplay.PenInput;
using System.Windows.Media;
using System.Windows.Threading;
namespace TouchApp
{
public class PenTouchDevice : TouchDevice
{
public Point Position { get; set; }
public Person Person { get; set; }
public PenTouchDevice(Person person)
: base(person.GetHashCode())
{
Person = person;
}
public override TouchPointCollection GetIntermediateTouchPoints(System.Windows.IInputElement relativeTo)
{
return new TouchPointCollection();
}
public override TouchPoint GetTouchPoint(System.Windows.IInputElement relativeTo)
{
Point point = Position;
if (relativeTo != null)
{
point = this.ActiveSource.RootVisual.TransformToDescendant((Visual)relativeTo).Transform(Position);
}
return new TouchPoint(this, point, new Rect(point, new Size(2.0, 2.0)), TouchAction.Move);
}
public void PenDown(PenPointInputArgs args, Dispatcher dispatcher)
{
dispatcher.BeginInvoke((Action)(() =>
{
SetActiveSource(PresentationSource.FromVisual(Person.Window));
Position = GetPosition(args);
if (!IsActive)
{
Activate();
}
ReportDown();
}));
}
public void PenUp(PenPointInputArgs args, Dispatcher dispatcher)
{
dispatcher.BeginInvoke((Action)(() =>
{
Position = GetPosition(args);
if (IsActive)
{
ReportUp();
Deactivate();
}
}));
}
public void PenMove(PenPointInputArgs args, Dispatcher dispatcher)
{
dispatcher.BeginInvoke((Action)(() =>
{
if (IsActive)
{
Position = GetPosition(args);
ReportMove();
}
}));
}
public Point GetPosition(PenPointInputArgs args)
{
double adaptedX = args.Y - 0.01;
double adaptedY = (1 - args.X) - 0.005;
return new Point(adaptedX * Person.Window.ActualWidth, adaptedY * Person.Window.ActualHeight);
}
}
}
I have the following code in my App.xaml.cs
and it is called every time a pen input occurs:
public void HandleEvent(object sender, EventArgs args)
{
if (typeof(PointInputArgs).IsAssignableFrom(args.GetType()))
{
PenPointInputArgs pointArgs = (PenPointInputArgs)args;
switch (pointArgs.EventType)
{
case InputEvent.Down: touchDevice1.PenDown(pointArgs, this.Dispatcher); break;
case InputEvent.Up: touchDevice1.PenUp(pointArgs, this.Dispatcher); break;
case InputEvent.Move:
case InputEvent.MoveDown: touchDevice1.PenMove(pointArgs, this.Dispatcher); break;
}
}
}
Thank you in advance.