I recently came across this brilliant article about improving scroll performance with UITableViewCells: http://engineering.twitter.com/2012/02/simple-strategies-for-smooth-animation.html -- While many great tips can be found in this article, there is one in particular that has me intrigued:
Tweets in Twitter for iPhone 4.0 have a drop shadow on top of a subtle textured background. This presented a challenge, as blending is expensive. We solved this by reducing the area Core Animation has to consider non-opaque, by splitting the shadow areas from content area of the cell.
Using the iOS Simulator, clicking Debug - Color Blended Layers would reveal something like this:
The areas marked in red are blended, and the green area is opaque. Great. What the article fails to mention is: How do I implement this? It is my understanding that a UIView is either opaque or it's not. It seems to me that the only way to accomplish this would be with subviews, but the article explicitly states that as being a naive implementation:
Instead, our Tweet cells contain a single view with no subviews; a single drawRect: draws everything.
So how do I section off what is opaque, and what is not in my single drawRect: method?