My game engine uses cocos2d-android
framework.
If the activity goes to the background and resumes (onStop
and onRestart
functions are overriden) how can I load the original game state to the resumed CCScene
(with player positions, sounds, colors, etc...)
I tried the standard way - save variables and load in onRestart
.
My gameline is: welcomescreen - menu1layer - menu2layer - gamelayer CCScene
It is possible?
What is the best solution for pausing & resuming the game after power key pressed for example?