I can't get the ((GL11Ext) gl).glDrawTexfOES / glDrawTexiOES extension to work on my Tegra 3 device (HTC One X). With GL Errors enabled, I get the following GLException: "out of memory".
The same code works on every other Android device / emulator that I try, but with my One X I always get this error. I've tried reducing the texture size right down but it makes no difference. (Yes, the texture dimensions are always powers of 2).
Has any body else experienced this problem?? Any Ideas? Thanks.