I've hooked up wildcards in some of my *.csproj files in Windows as the link describes here. Which is working great for us in Visual Studio on Windows. Basically it provides a way to add all files of a type in a folder in your project. That way our designers/animators can just drop in the files and commit.
Now I need this to work in MonoDevelop on the Mac.
Originally I tried duplicating what worked in Visual Studio, but that didn't work at all. I'm guessing because it is MSBuild doing the work, which doesn't exist on the Mac.
So now, I'm trying to do similar in MonoDevelop on OS X, so I'm trying something like this:
<ItemGroup>
<Content Include="../../../Assets/images/iPhone/*.png">
<Link>Content/*.png</Link>
</Content>
</ItemGroup>
However, I get:
File '/MyPath/Assets/images/iPhone/*.png' is missing
Is there a way to make this work in MonoDevelop? This would certainly speed up my process of adding images individually. I need the links to work also.