So currently I have a bool
PersonDetected
which is always set to false
UNLESS a Skeleton is detected. But currently when a SkeletonTrackingState
is marked as Tracked
, but PersonDetected
is still set to false. Thanks in advance
My Code
Skeleton skeletons = new Skeleton();
if ((skeletons.TrackingState == SkeletonTrackingState.Tracked ||
skeletons.TrackingState == SkeletonTrackingState.PositionOnly) &
skeletons.TrackingState != SkeletonTrackingState.NotTracked)
{
PersonDetected = true;
}