I'm handling the touches manualy through a class that holds every touchable sprite. Also, every menu is a CCLayer
, and when I change from one menu to the other, I use the CCTransition###
and get the new scene.
So, the layers are "still there" and when I touch one menu, the previous layer also receive it... like when I start the game in a new CCLayer
, and then the menus are still affected for the multi touch...
If I use single touch, I can swallow the touches, but the game must have multi touch...
What can I do? Thank you all!