I am using farseer physics engine to detect collision between N boxes. One of them placed at bottom of the screen. Others appear when you click on the screen. They appear on a strictly first compartment at a certain height. And when they fall on a box number 1 is a collision, but the boxes are behaving as if they were rubber (physics and not the image). On the screen it looks like a box falls through the second about half and then crawls on top of the box. How can I fix it?
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And also they do not fly if the face is not exactly on each other and with a slight offset in the y – May 03 '12 at 06:21
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I think your boxes have a strong restitution value. Restitution makes a body bounce.
for example:
Body body = BodyFactory.CreateBody(world, Vector2.Zero);
body.Restitution = (play with some float value.);
I hope this is the answer to your problem.

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