Why obj2 not blend with obj1 but without use CGLayer it works fine,same problem with CGContextDrawLayerAtPoint,Does CGLayer not support CGContextSetBlendMode??
//Layer
CGContextRef context = UIGraphicsGetCurrentContext();
CGLayerRef objectLayer = CGLayerCreateWithContext (context, rect.size, NULL);
CGContextRef objectContext = CGLayerGetContext (objectLayer);
//obj1
CGContextDrawImage(objectContext, CGRectMake(0, 0, rect.size.width, rect.size.height), [[UIImage imageNamed:@"background.png"] CGImage]);
//obj2
CGContextSetBlendMode(objectContext, kCGBlendModeSoftLight);
CGContextSetAlpha(objectContext, 0.5f);
CGContextDrawImage(objectContext, CGRectMake(0, 0, rect.size.width, rect.size.height), [[UIImage imageNamed:@"overlay1.png"] CGImage]);
CGContextDrawLayerInRect(context, rect, objectLayer);