I'm being really ambitious and working on a 2D Shoot 'em Up game that will have, hopefully, hundreds of entities running around.
What I'm having trouble wrapping my brain around, is how the bullet will detect when it makes a collision with an object, without it checking for every object on the map. The reason is that I feel that if I have four dozen bullets on the screen, each checking for collision with every entity on the map, every cycle, I will see some fairly significant performance loss.
So what would be the best way to detect for collisions without checking every single entity?
I can handle the collision algorithm when I have my two objects, I just can't seem to find a way to get those two object to see each other without checking everyone else first.
I'm working in Java and OpenGL with (soon to be textured) QUADS.