I'm just about ready to submit my very first game to the marketplace but i ran into this problem.
I realized today that my XAP file seemed reallly small. (350kb roughly) I was reading today that all my content (textures, sounds, fonts) should have their build actions set to "content" rather than "compile" which they were previously set to. I set them all to the "content" setting and now I'm getting "Error loading "filename". File not found."
I didn't change ANYTHING else but the build action and I've confirmed that all the files are not found. Is there something i need to change in my load statements after changing the build action? Currently my load statements look like these.
font = content.Load<SpriteFont>("menufont");
or
ShipTexture = ScreenManager.Game.Content.Load<Texture2D>("Jet");
fyi I've built my game from the ground up using the GameStateManagement sample, in case that matters.
Please help. Thanks.