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I thought for a while that Apple's frameworks, Cocos2D, OpenGL ES, can all work fine with The New iPad's Retina display, until I saw this post: http://www.cocos2d-iphone.org/archives/1845

So looks like for now, any coding that has to use Cocos2D to release a version on the App Store for current iOS devices has to use the Beta version? Will that risk our own iOS project because a non-stable version of framework needs to be used? Then maybe only Apple's frameworks and OpenGL ES have stable versions of frameworks that work on The New iPad.

But hopefully when the Cocos2D becomes stable with The New iPad, it won't need to upgrade for higher resolution for a few years because Retina is already at a quite high resolution.

skaffman
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nonopolarity
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  • Cocos2D isn't one of Apple's frameworks, and Apple's frameworks are all built in to the OS, so of course they'll work with their currently shipping devices. Are you really asking if it's safe to use the current version of Cocos2D? If so, that's a little too localized in time, because the answer for that will be different a month from now. – Brad Larson Apr 30 '12 at 01:28
  • Yeah, the speed of things moving nowadays... I got a brand new Objective-C book by Kochan last June, and in December a newer edition of the book came out... never had I encountered that before – nonopolarity Apr 30 '12 at 01:32

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