Basic information about what going on:
I have a 3d multiplayer game, there is about only 15-20 users connected. I'm using C++ as coding mixed with objective c, there is a small realtime chatbox sending and recving msg, via a socket based http post request. We are using our another mac as the web/game server/host, where the game/users is connected to.
My questions:
Can a socket based http post request be used as a realtime chat inside a 3d multiplayer game?
if yes, is the speed fas or slower?
if no, why not? it works fine with me, the speed is okay fast
Is there any online game with a socket based http post request used as a realtime chat inside the game itself?
is there any other better metode?
if yes, what and why?