I need to create a custom communication between server and flash client. For example I want to write UDP protocol using error correction. It is much faster than TCP and does not suffer from routing problem. Unfortunately I absolutely cannot think of how to replace the existing way:
_stream = new NetStream(_connection);
_video.attachNetStream(_stream);
This encloses all communication and I do not have a control over it. I understand that I can use appendBytes, but not sure what exactly to pass to this function. I can do anything on the server side. My video is H.264 and audio is ACC.