I'm working with hand drawing parts of my app.
When I'm trying to draw very very tiny line(like 2~3 pixels) it remains just ONE pixel. And move my thouch further then jump to 4 pixels. :(
It's not a performance issue. There is delay between 'tochesBegan' and 'touchesMoved' event.
I think it's related with this : When does a touchesBegan become a touchesMoved?
The strange thing is it's not happening on iOS Simulator And SketchBookX(A popular drawing app)