the only solution I could think of is that first on your onDraw you have a variable Canvas that you equals to the actual one and then you draw your number,
paint.setColor(Color.BLACK);
canvas.drawText(strValue, x, y, paint);
then you draw the red Rect
canvas.drawRect(myRect, redPaint);
then you draw your line
canvas.drawline(mStartX,mStartY, mFinishX, mFinishY, myLinePaint);
and at the very end outside your onDraw, you call a method like this one:
public void myMethod(){
Paint paint = new Paint();
paint.setColor(Color.BLACK);
this.canvas.drawText(strValue, x, y, paint);
//here you will define the area that you will mark as dirty
//(wich can have the same values as your red Rect)
Rect myRect = new Rect();
myRect.set(x0,y0,x1,y1);
//and finally here you invalidate ONLY the red area
this.canvas.invalidate(myRect);
}
Note: this will require that on your onDraw you verify that the global Canvas is not null
and if so, then you equals your global to the actual.
I'm not sure if this will actually work, however is the only solution I could think of doing so.