I am wondering how beautiful is "Contre jour" game for IOS. Especially i like elastic "tentacles",shown in this video on 2 min 20 seconds: http://www.youtube.com/watch?v=ptdTdJarWLw
How can I implement such effects?
I know that there is technic called "Verlet integration" and even implementation of "verlet rope" for drawing ropes in cocos2d, but how to make such nice elastic effects to "tentacle" sprite?
I have experience of box2D usage, and may try to implement physics for this effect, but cann't find a solution how to draw sprite with such elastic morphing.
Can anybody help me or give some hints?
Just even explanation of technics, that can help me?
I have a little of experience in opengl, great cocos2d experience, so I plan to use cocos2d.
Sorry for bad english, I hope, you will understand my problem:)