Does anyone know how the provisional support for parallax layers in the GitHub Java version of Tiled works properly?
It compiles, and it executes fine. However, if I set a layer to viewplane distance
0.00 (the minimum) and the eye-viewplace distance
to 0.00, I would expect the yellow rectangle which represents the game's viewport to scroll 1:1 with the editor view. It does not, and scrolling all the way to the left of the editor view results in the yellow 'viewport' rectangle being half off of the screen.
Am I misunderstanding the tool, or is it not in a working state? If I can understand it, then extending Slick2D's TiledMap class to render the layers with parallax depth should be trivial.