My basic issue lies in that the images I am drawing will 'flicker', often. My program flow works exactly as I wish apart from this, and is as follows:
Uses G.Clear, to Clear all previous screen instances.
Draws entities/shapes.
Performs functions for positions of next entities, and Restarts the flow.
(This essentially shows a pendulum in motion, which unfortunately flickers strongly.)
I believe the issue lies purely in G.Clear causing the choppiness.
I apologize if this isn't concise enough, and thanks in advance to anyone who can help me out here.