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I have read a nice tutorial MonkeyJump where Andreas Loew show, how to make a physics game using TexturePacker, PhysicsEditor and GBox2D.

My question is, how to create a joint (b2RevoluteJoint, b2MouseJoint, b2WeldJoint etc) using GBox2D. I have learn to create these joints using box2d, but i am not sure, how to make it using GBox2D.

Thank you

Zishan
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Andreas Loew states joints are not yet implemented in GBox2d. Here is the github link for it:

GBox2d @ Github

In the readme it says "It's not yet complete - e.g. joints are not yet supported."

Cya

Juan T.
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